Hello, World!
I'm the 1-member coding team of our project team and, obviously, I am responsible for all the programming work our project involves.
Inside our project team we decided to keep the coding process and the graphics stuff independent of each other in order to avoid unnecessary overhead and to make the development process fast and flexible. In practice this means that I can do things pretty much based on my own schedule, and whenever we have some finished code and corresponding graphics available, we can "merge" the code and the graphics branches.
From my point of view, the project has started very seamlessly and there hasn't been any major problems. At the moment I'm working hard to make the puzzles of our game come alive. The first puzzle (the seesaw puzzle) is almost finished requiring only some minor UI improvements and final assembling with graphics and sound. Also the second puzzle (the viking puzzle) is already in a pretty good shape.
Having some previous experience from game development, Flash and ActionScript, the development process has been so far pretty straightforward, even though there are of course always new things to learn. In this project my approach to coding has been a kind of "write-quickly-some-ugly-code-to-make-it-work-and-then-refactor-it" method which allows fully-working prototypes and demos to be made quickly.
During the next 2-3 weeks I am going to finish the coding for the individual puzzles and start working with the structure of the complete game. Here are some screenshots of what I've been up to recently:-Lauri-
