Basics first!
So, we had the meeting with always so nice Yle people to show our wireframes of the game structure. Rough ones, but delivering the idea is all it needs.
Basicly the structure of the game is that the main character ends up in the timemachineand isn't able to return home immediately because the time machine got broken for travelling in time. So the main character needs to solve few puzzle from the old times to get back to the year where all of it started from. End user is able to choose in which time (or in this picture, puzzle) they choose first to check up, and there for this never-ending puzzle limbo graphics...!
But checking more closely on how the each puzzle is constructed, it includes mainly two phases: a menu window showing which time the user has chosen and the actual puzzle gameplay. In Menu window the end user finds a helper character telling the story of what happened and what might be good to check out in Menu window and then the puzzle kid, asking for end user to help him or her in specific problem, which is the puzzle to be accomplished.
After every puzzle the end user gets a piece of time machine and in the very end, the magical re-assembly of time machine shall begin! After finishing the puzzle, end user is able to select to get the main character back in own time and the end. Everyone lived happily ever after...!
Next step what we will have with this, will be bit different one: the actual story. We have very good starting point, so it'll be exciting to see what we will cook up from these ingredients!

